![]() Xenomorph illustration, Alien: Isolation Alien vs.Roblox Minecraft Character Wikia, Knight transparent background PNG clipart size: 800x1203px filesize: 1.01MB.Dota 2 Monkey King, Dota 2 Sun Wukong Fortnite Defense of the Ancients Mod, dota transparent background PNG clipart size: 720圆30px filesize: 300KB. ![]() Gremlin Action & Toy Figures National Entertainment Collectibles Association Film, Gremlins transparent background PNG clipart size: 569x489px filesize: 313.95KB. ![]() League of Legends Dota 2 Riot Games Ahri Video Games, League of Legends transparent background PNG clipart size: 757圆16px filesize: 491.47KB.Dead Space 2 Dead Space 3 Battlefield Hardline Video game, dead space transparent background PNG clipart size: 667x1193px filesize: 940.88KB.So to anyone wondering the answer to the original question: Exit and reload. In fact I haven't noticed the object-less mass-centers today. I'm sure exiting and reloading those would reset that too. One thing that might be related: I have show center of mass enabled with the BuildInfo mod (more details about the mass center) and it was showing me some mass-centers that made no sense, things I had already ground down and far away from any blocks, but still within the range of the original debris. I ground down the blocks I ground down last time, and this time they're no longer attached. I marked all the blocks I removed and saved again. I found an earlier save with them still attached. It also looks like publishing wouldn't help, even if saved when it's happening (I'm guessing the game re-evaluates connections upon loading).Īs I was typing the above, I had an idea: ![]() Not sure how that would work on a server though. I guess I should have exited and reloaded before. I finally found a backup with them in it and everything stripped away, added a flight seat, and this time they stayed in place while the ship moved away from them. ![]()
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